Mission Demolition - ReadMe File

Author: Brandon Burns

Modified: 2025-01-26

0. What is the link to your project on itch.io?

  https://a-spook.itch.io/mission-demolition-brandon-burns
 

1. What are the controls to your game? How do we play?

  All controls as shown in the book.
 

2. What creative additions did you make? How can we find them?

  Castles increase in difficulty each level.
There is a new "magic" wall type that moves but can't be affected by projectiles. It is found on level 4.
Added a steel wall type in levels 2, 3, and 4 that is heavier and visually distinct (darker). It also has a longer slab in addition to the regular sized slab.
Added particles and changed the trail of the main projectile. Particles stop when the projectile goes to sleep.
Composed my own piece of music for the game! It can be heard on all 4 levels.
 

3. Any assets used that you didn't create yourself?

  I utilized the clouds from Skyrates, as detailed in the book.
 

4. Did you receive help from anyone outside this class or from anyone in this class that is not in a group with you?

  No.
 

5. Did you get help from any AI Code Assistants?

  No.
 

6. Did you get help from any online websites, videos, or tutorials?

  I utilized the Unity documentation for explanations of the ParticleSystem.
 

7. What trouble did you have with this project?

  I struggled with the particle system (as always) and still probably didn't do it completely right. I also made a few silly mistakes while working with prefabs but managed to get them all working by following the book. Working with the audio system was a little confusing though!
 

8. Is there anything else we should know?

  I created the music on GarageBand. For some reason, it feels a little slower in Unity but I'm not entirely sure why. It sounds fine anyway but if you could talk about audio components in class sometime that might be useful for me in the future if I ever compose another song for this class!
I advise playing in fullscreen, I have it set to auto-detect screen size but sometimes it seems to clip off a little bit of the top, which makes the UI hard to read and use. It worked fine in fullscreen during my testing, so I think it's just an embed issue.
Also, the game IS winnable, but can be very difficult! I would use the "both" setting for the camera most of the time. For level 1, you can win with 1 ball by aiming low. You can beat level 2 with one ball by aiming roughly level with the ground. I've found level 3 to be very dodgy and difficult to do with one ball, though if you want the best chance, aim slightly above level to the ground. For level 4, honestly just pray. I beat it in play testing but it can be brutal once it collapses and becomes a messy pile. I will say, it is winnable, but I totally understand if you just want to get to level 4, see the moving platforms to confirm that they are real, and then quit, because it genuinely took me about 5-10 minutes to beat the final level (I might be bad at the game) and that's way too much time to be spending on a game like this. Go for it if you feel up to it though!
 
StatusReleased
PlatformsHTML5
AuthorA Spook
Made withUnity

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